Video Games as Art/Literature

Something Tells Me He’s Baaaaaaaaaaad

Recently, my mother has been playing Dragon Age: Origins. She recently finished her character’s back story (human noble) and met up with the King at the ruins of Ostagar, the game’s opening battle. When she attended a meeting with Teyrn Loghain, the game’s sub-villian (I say sub-villian because he’s a tool and it is not the overlying purpose of the game to overthrow him), she looked at me and said, “Ooooh, something tells me he’s baaaaaaaaaaad. Is he the bad guy? I bet he’s a bad guy.”

And she’s correct, he is a bad guy. How did she know this? Let’s ask:

Me: What made you think he was a bad guy?

Mom: He had dark circles under his eyes, insisting on doing that stupid light thing. He looked dirty. I didn’t like his attitude.

Me: Anything else?

Mom:  He had shifty eyes and I just didn’t trust him. And he disagreed with everything everyone was saying. Continue reading

Circles, Squares, and Triangles… Oh, my…

According to Chris Solarski’s article, details how all 3d shapes within a game–whether they are figures, environment, or props–begin as one of three basic shapes: circles, squares, or triangles. Each of these shapes are associated with an aesthetic concept:

Circle: innocence, youth, energy, feminity

Square: maturity, stability, balance, stubbornness

Triangle: aggression, masculinity, force.

Continue reading