Stonecutter Homer

Why is Homer Simpson Yellow (And Why It Doesn’t Matter, Kinda)?

“Narf!”

“OK I love you buh-bye!”

“Hellooooooo, Nurse!”

You might recognize these catchphrases from the ’90s cartoon series The Animaniacs, a show about the three Warner siblings who were so zany that they had to be imprisoned in a water tower to ensure they couldn’t annoy anyone. Modeled after the Warner Brothers classic Looney Tunes, Yakko, Wakko and Dot were a trio of animals known for smooching everyone from Michaelangelo to Albert Einstein and breaking out into song on a whim. When you look at their jet black fur, clownish white faces and maraschino red noses, one can’t help but wonder: what the heck are they supposed to be, anyway?

The Animaniacs logo (wikipedia)

Recognizing the ambiguity in their own character design, the writers had a little fun with leaving us guessing. In an early episode, the Warner Brothers are in a session with their psychiatrist Dr. Scratchansniff when he poses the question to them. The brothers then segue into “What Are We?”, postulating all the potential animals types that might fit their description.

Ultimately, we realize the question is erroneous, and, in trying to deduce their identity, the joke is on us (“what we are, dear doctor … is cute”). According to Sean Hall’s “This Means This, This Means That,” “Adults often have to have things explained to them … because while the meaning of the drawing is often transparent to the child it is frequently opaque to the adult (68).” The visual interpretation of the protagonists is a gag itself.

Perhaps the most popular cartoon ever made, The Simpsons rose also rose to prominence in the ’90s, setting the precedent for primetime animated sitcoms. My mom let me watch it until she learned that Bart says “sucks” a lot, but I still managed to catch episodes when she was busy preparing dinner. Before she cut me off, she would always ask me, “Why are they yellow?”

After all these years, I’m pleased to finally have an answer to this question myself. In “Understanding Comics,” Scott McCloud describes a phenomenon called amplification through simplification. “When we abstract an image through cartooning, we’re not so much eliminating details as we are focusing on specific details (30).” Let’s use the lead character, Homer, as an example.

Homer Simpson of Sector 7G (boston.com)

Once the viewer acclimates to his skin tone, she will soon realize that Homer’s design is intentionally unremarkable; he is meant to represent the average middle-aged white collar middle class (as evidenced by his white-collared shirt). He has a squiggly line around his crown and only two remaining arches of hair on top of his head, representing his baldness (and therefore his age). His scruffy face isn’t animated with bristling hairs swaying with each turn of the head, but rather a flat, light brown circle painted around his mouth, suggesting lazes-faire attitude. Finally, his belly bump shows us he is a couch potato who worked hard to earn his beer gut. And, really, do we need to know anything more?

The modern cartoons of my youth have since been succeeded by the postmodern, perhaps most notable of all Adventure Time. A buddy cop-style series featuring the adventures of Jake the Dog and Finn the Human across the land of Ooo, Adventure Time scales higher up (toward the abstract) on McCloud’s picture plane than either the largely iconic Animaniacs or the Simpsons. Though many of the characters, including Jake and Princess Bubblegum, are very much on the iconic end of the spectrum, they often break from their default configurations into the realistic spectrum, creating a level of irony that the show has become so well known for. For example, you may have seen this clip of Finn trying to overcome his fear of the ocean:

Or, maybe the finely detailed contours of Ricardio’s face creep you out just as much as they do to me, signifying his nefarious nature.

Ricardio, heart of the Ice King (deviantart)

I used to think the fairly simplistic, iconic characters of my youth were drawn so as a way to cut the costs of animation, but, clearly, there is intentionality behind every tongue-wiggling scream.

Why you little!

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3 comments

  1. Your comments on Adventure Time and the animator’s varying use of the McCloud’s iconic/abstract/realistic spectrum really hit something on the nose for me with why I view much of that show as unsettling (and not just Ricardo). Although McCloud never says it, it’s incredibly shocking to be taken out of a simple iconic-style world and have semblances of realism placed in it. Not only does it make certain characters seem more nefarious, but it also really echos the underlying strangeness of the show, as a whole: Which is pretty unsettling in and of itself, since it’s basically taking place in a post-apocalyptic world where Finn is the last human.

    No wonder I never watch Adventure Time.

  2. McCloud-and I think you-mention how and why simple styles are used against detailed backgrounds/vice versa for emotional signals. I feel like that comes up in cartoons, especially modern ones more and more.

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